What are you actually looking for? The only questionable thing about this setup, is that it has to be ok for the whole raid team to have one pretty much. Other than that it's not that different.
There wasn't exceptional skill involved in the other ones... it's been #1 be in an applicable raid team, #2 be the favorite of everyone/be more skilled than the rest of your team(though first part counts for more)/be the right class for cheap wow accounts the right time. The extra quests were more just like fun mini games tbh.
I have to ask though are you caught up? There are actual encounters to do in the latest installment.
Also, you know there's an actual weapon at the end of all this right? it's not just goofy gems and stuff.
Also... almost all of the actual time spent on previous legionaries has been ... raiding you were going to do anyways... hoping the RNG favors you...
We're preping for the next great apocalypse heading towards azeroth with the last of the black dragons... how much more epic of a story do you need? Slowly grinding thru the 'Shadows of the Empire' portion of the show, headed for my Legendary Meta… 6 of 20 so far; I just have a hard time grinding thru the LFR regular-like, and not playing at all for safe wow gold about a month or so is not helping any…!
REALLY hoping this whole thing is going somewhere, and after seeing the buff to Fangs of the Father on the PTR notes, hoping it all might lead to Wrathion giving my old daggers a fresh makeover… Come on relevant items for another tier or two
Saturday, June 15, 2013
Friday, June 14, 2013
World of Warcraft is an intensely competitive game
World of Warcraft is an intensely competitive game requiring hours of game play experience, technical skill and, of course, strategy. While most players spend hundreds of hours learning, developing, and executing their strategies, you can significantly decrease the time it takes you to master the WOW universe by simply understanding and applying the appropriate WOW strategy.
Here's an overview of some critical World of Warcraft techniques to help you dominate your competition, significantly increase your game earnings, and master the WOW universe in no time at all:
- Your overall WOW strategy should be dynamic and flexible. It's not enough to look for gold; you must know where to go and how to uncover gold making opportunities others aren't aware of. In addition, you must understand the common gold making mistakes most players make and how to buy wow gold avoid them. How to get money for your mounts is an equally important Wow strategy to maximize your efficiency.
- When beginning your game, understand that your lifeblood is all about gold. Most new players spend countless hours trying to figure out how to make gold. So, understand that you don't want gold, you need gold, and you'll be well on your way to WOW strategy success. Also, leveraging your game time is critical. Spending hundreds of hours trying to search for and make gold can be a fruitless endeavor. Instead, focus your efforts on wow gold prioritizing your activities and maximizing gold efficiently. This is one of the key elements to developing an effective WOW gameplan.
- Mastering the art of automating your gold build is absolutely critical. By mastering the arts of crafting, fishing and cooking, and farming, you'll quickly learn to maximize your gold and minimize your game time played. Again, efficiency is the key here. Knowing when and where to be will exponentially increase your gold yield. If properly implemented, this WOW strategy will help you get rich long before you're at max level.
- Increase the fun factor! Yes, starting in the World of Warcraft universe can be a difficult and daunting task. But don't forget that there are several ways to grow your gold stockpile while having a great time too. Keep your eyes open for unique and underutilized ways to make gold. Implement them properly, and your riches and fun factor will rise hand in hand. Don't be afraid to explore and once you've found a niche you enjoy, become a master. Like in real life, enjoying what you do is critical to success, and should be the foundation to your WOW strategy.
- Another valuable tool that will help you increase your gold stockpile is helping others while you farm and making significant amounts of gold off any professions. It's common to see these opportunities wasted by new players, and this is a mistake that shouldn't be overlooked. Building your gold is a multi-faceted skill; you need to do be systematic, organized, and passionate to succeed.
- An important point: Many players take advantage of various approved add-ons. Take some time to research this area as there are several add-ons that can help you become a gold making machine. To get rich, you must learn how to use them properly to unleash your true potential. Uncovering which are worthy of your attention is another critical consideration.
- Lastly, don't be afraid to play against masterful WOW players. To be the best, you must learn from the best. Your WOW strategy success will depend on your desire to gain experience, think outside the box, and play, play, play. By considering some of these ideas and diligently planning your World of Warcraft plan upfront, you'll increase your chances of becoming a WOW strategy and gold master!
Winning is not a game of chance, it takes determination, creativity, perseverance, and planning. World of Warcraft is all about strategy. The aforementioned strategies are essential to your success and will help you master the World of Warcraft game quickly. In no time at all, you'll be the next online World of Warcraft legend.
Here's an overview of some critical World of Warcraft techniques to help you dominate your competition, significantly increase your game earnings, and master the WOW universe in no time at all:
- Your overall WOW strategy should be dynamic and flexible. It's not enough to look for gold; you must know where to go and how to uncover gold making opportunities others aren't aware of. In addition, you must understand the common gold making mistakes most players make and how to buy wow gold avoid them. How to get money for your mounts is an equally important Wow strategy to maximize your efficiency.
- When beginning your game, understand that your lifeblood is all about gold. Most new players spend countless hours trying to figure out how to make gold. So, understand that you don't want gold, you need gold, and you'll be well on your way to WOW strategy success. Also, leveraging your game time is critical. Spending hundreds of hours trying to search for and make gold can be a fruitless endeavor. Instead, focus your efforts on wow gold prioritizing your activities and maximizing gold efficiently. This is one of the key elements to developing an effective WOW gameplan.
- Mastering the art of automating your gold build is absolutely critical. By mastering the arts of crafting, fishing and cooking, and farming, you'll quickly learn to maximize your gold and minimize your game time played. Again, efficiency is the key here. Knowing when and where to be will exponentially increase your gold yield. If properly implemented, this WOW strategy will help you get rich long before you're at max level.
- Increase the fun factor! Yes, starting in the World of Warcraft universe can be a difficult and daunting task. But don't forget that there are several ways to grow your gold stockpile while having a great time too. Keep your eyes open for unique and underutilized ways to make gold. Implement them properly, and your riches and fun factor will rise hand in hand. Don't be afraid to explore and once you've found a niche you enjoy, become a master. Like in real life, enjoying what you do is critical to success, and should be the foundation to your WOW strategy.
- Another valuable tool that will help you increase your gold stockpile is helping others while you farm and making significant amounts of gold off any professions. It's common to see these opportunities wasted by new players, and this is a mistake that shouldn't be overlooked. Building your gold is a multi-faceted skill; you need to do be systematic, organized, and passionate to succeed.
- An important point: Many players take advantage of various approved add-ons. Take some time to research this area as there are several add-ons that can help you become a gold making machine. To get rich, you must learn how to use them properly to unleash your true potential. Uncovering which are worthy of your attention is another critical consideration.
- Lastly, don't be afraid to play against masterful WOW players. To be the best, you must learn from the best. Your WOW strategy success will depend on your desire to gain experience, think outside the box, and play, play, play. By considering some of these ideas and diligently planning your World of Warcraft plan upfront, you'll increase your chances of becoming a WOW strategy and gold master!
Winning is not a game of chance, it takes determination, creativity, perseverance, and planning. World of Warcraft is all about strategy. The aforementioned strategies are essential to your success and will help you master the World of Warcraft game quickly. In no time at all, you'll be the next online World of Warcraft legend.
Thursday, June 13, 2013
Stromgarde fell apart after the Scourge
No, Stromgarde fell apart after the Scourge had finished with Lordaeron. We throw it in the bucket with all the other ruined kingdoms because its a, you know, ruined kingdom. I'm not sure what border regulations have to do with things, since I doubt any formalization of territory means much when none of the kingdoms that made them have functioning governments.
Stormwind is the story of survivors who rebuilt -- Stromgarde is the story of survivors who uh, didn't survive. The only known surviving lore figure from Stromgarde is the guy who abandoned his people to go to buy wow accounts Outland. There's no Lothar, no Varian, no Bolvar, or anything to make the story compelling -- all Stromgarde has going for it is fanwank about Lordaeron.
And Stormwind pays a lot of service to the last of the Arathi -- they built a giant statue of him near Blackrock Mountain. Lothar is more a Stormwind figure than a Stromgarde figure, so I don't really see fast wow gold that as a compelling reason to go back there. Stromgarde isn't the survivor's story -- it's not really any kind of a human story. Lordaeron's last human hero was Arthas, and from there on out, Lordaeron wasn't a human story anymore.
I'm sorry. The Forsaken, being, you know, former humans, have all of those same ties to the place. In fact, one of the Forsaken is Stromgarde's crown prince.
The Alliance hasn't interacted with Stromgarde since WC2, whereas the Horde, through the Forsaken, have been playing an evolving Lordaeron plotline since the beginning of WoW.
It's not human anymore -- none of Lordaeron is. The faster the Alliance realizes this, the happier they'll be. It's the same way the Orcs shouldn't consider the Swamp of Sorrows to be an Orcish landmark worthy of development (even though it was where most of the First War, and major orcish events, took place). It's dead and gone.
Stormwind is the story of survivors who rebuilt -- Stromgarde is the story of survivors who uh, didn't survive. The only known surviving lore figure from Stromgarde is the guy who abandoned his people to go to buy wow accounts Outland. There's no Lothar, no Varian, no Bolvar, or anything to make the story compelling -- all Stromgarde has going for it is fanwank about Lordaeron.
And Stormwind pays a lot of service to the last of the Arathi -- they built a giant statue of him near Blackrock Mountain. Lothar is more a Stormwind figure than a Stromgarde figure, so I don't really see fast wow gold that as a compelling reason to go back there. Stromgarde isn't the survivor's story -- it's not really any kind of a human story. Lordaeron's last human hero was Arthas, and from there on out, Lordaeron wasn't a human story anymore.
I'm sorry. The Forsaken, being, you know, former humans, have all of those same ties to the place. In fact, one of the Forsaken is Stromgarde's crown prince.
The Alliance hasn't interacted with Stromgarde since WC2, whereas the Horde, through the Forsaken, have been playing an evolving Lordaeron plotline since the beginning of WoW.
It's not human anymore -- none of Lordaeron is. The faster the Alliance realizes this, the happier they'll be. It's the same way the Orcs shouldn't consider the Swamp of Sorrows to be an Orcish landmark worthy of development (even though it was where most of the First War, and major orcish events, took place). It's dead and gone.
who actually liked ladder on d2
I am not really on either side of this debate, but one thing I will say is that before they bring out a ladder, they need to fix more core issues in the game. Honestly we all know itemization is garbage right now (and they are in the process of fixing it, hopefully for 1.09 Diablo 3 item but I am not holding my breath). I honestly believe (imo) that if they don't fix some things before bringing in a ladder the people that everyone claims will come back will not stay.Go play D2 if you want the ladder diablo 3 accounts for sale ! It was littered with dupes in the ladder. I know, I bought some.
Is it just me or does any one else find it hilarious that 90% of the people that want a ladder reset, all have less then 5k elite kills or less then 10k cheap d3 gold lol. (This is equivalent to like 50 hours of gameplay lol)
You noobs shouldnt have quit when the game first came out and maybe u would have the same godly gear as me and others and u wouldnt have to be here crying for a ladder reset.
Bots? Don't you remember almost EVERY Baal game was run by a bot? They would pop into every game you were in and spam the whole screen with ads to go buy duped runes. Either you never played D2 or you fell and hit your head really hard.
Am i the only one here who actually liked ladder on d2? It looks like it from the amount of negativity i'm seeing here. However i do agree with one of the posts about, if you add ladder-only things, it does force the vast majority to play ladder for those benefits. Ladder-only Runewords much?
Wednesday, June 5, 2013
So what's the right answer?
That right there is the $64,000 question. Which is right and which is wrong? The answer is both for both. My personal thought is that extremes are bad. They shoe horn you and cripple you in as many ways as they may seem to help you. I personally don't believe that either extreme by themselves is the right answer, no matter how much people debate the topic or express their opinion on it. There is however only one right answer, and well, it is simply whatever lets you get the job done. In an average raid week, it is not uncommon for me to spend time reforging, re-gemming and shuffling things around to best suit the fight. Some fights will require some more spirit, others I'll buy wow accounts stack some more mastery and take advantage of some Deep Healing. Some nights I will change my load out depending on what the healing team looks like for a night in order to better compliment the team.
As far as I'm concerned, at the end of the day it's about getting the job done however you need to get it done working with your team. Your stats may shift, you may change fight to fight, but you just need to be ready to do that. Do not become swayed by either extreme. If you find yourself hurting for mana even though you are rolling MTT on cooldown, stack some more spirit. After all you can't heal if you have no mana. If you find yourself with a mana bar that isn't moving and your heals are hitting like limp pasta, drop wow gold some spirit and look at some of your other stats. Find your balance, what works for you in your situations. Don't heal in a world of pure black and white, and swim in that gray area. As far as I'm concerned, that is the right answer. What do you think?
As far as I'm concerned, at the end of the day it's about getting the job done however you need to get it done working with your team. Your stats may shift, you may change fight to fight, but you just need to be ready to do that. Do not become swayed by either extreme. If you find yourself hurting for mana even though you are rolling MTT on cooldown, stack some more spirit. After all you can't heal if you have no mana. If you find yourself with a mana bar that isn't moving and your heals are hitting like limp pasta, drop wow gold some spirit and look at some of your other stats. Find your balance, what works for you in your situations. Don't heal in a world of pure black and white, and swim in that gray area. As far as I'm concerned, that is the right answer. What do you think?
Tuesday, June 4, 2013
old Azeroth most likely doesn't exist anymore
The big problem is, that old Azeroth most likely doesn't exist anymore. There was a lot of work done to make the old world flight-compatible in Cataclysm. Old-World Azeroth used as many 2D poster tricks as it could to save on space and loading with the backgrounds. Its why the flight posts always had a bit of a wonky path.
I'm willing to bet that, in order to save space, they overrode and removed whatever they needed of the old world with cheapest wow accounts the newer content. While that might not matter much for some areas, other areas (such as the Barrens for instance)had received drastic overhauls which would have to have the old version of Barrens reinstated alongside it.
That means more storage space. More storage space needed means bigger install and thus potentially more disks for retail copies. That's a lot of bloat to reinstall just for a couple hours of nostalgia. Not to buy world of warcraft accounts to mention the chance of drastic bugs to pop up like the infamous Final Fantasy-11 like weeklong cooldown shamans ended up getting as part of their tier effects.
I think it was a control file. It kept all the differences listed, and displayed the old world. Once this file was deleted, it displayed the "new' world.
Since then, Blizzard has done two "cleanups" which reordered the files, and reduced file size. It probably removed some of the older files. If this is the case, then it would require more than the 10MB that file took up, but it wouldn't be a drastic change.
The funny thing two people with the same client could see people with and without the file. Someone discovered if you deleted this file yourself, you saw the new world. Other people on the PTR, who still selling wow accounts to saw the "old world" still saw you, and count interact with you, but if you were standing or walking on something new, you looked like you were floating in the air to them.
And yes, dungeons are hosted on different servers. They are hosted on the same ones raids and BG's are hosted on.
I'm willing to bet that, in order to save space, they overrode and removed whatever they needed of the old world with cheapest wow accounts the newer content. While that might not matter much for some areas, other areas (such as the Barrens for instance)had received drastic overhauls which would have to have the old version of Barrens reinstated alongside it.
That means more storage space. More storage space needed means bigger install and thus potentially more disks for retail copies. That's a lot of bloat to reinstall just for a couple hours of nostalgia. Not to buy world of warcraft accounts to mention the chance of drastic bugs to pop up like the infamous Final Fantasy-11 like weeklong cooldown shamans ended up getting as part of their tier effects.
I think it was a control file. It kept all the differences listed, and displayed the old world. Once this file was deleted, it displayed the "new' world.
Since then, Blizzard has done two "cleanups" which reordered the files, and reduced file size. It probably removed some of the older files. If this is the case, then it would require more than the 10MB that file took up, but it wouldn't be a drastic change.
The funny thing two people with the same client could see people with and without the file. Someone discovered if you deleted this file yourself, you saw the new world. Other people on the PTR, who still selling wow accounts to saw the "old world" still saw you, and count interact with you, but if you were standing or walking on something new, you looked like you were floating in the air to them.
And yes, dungeons are hosted on different servers. They are hosted on the same ones raids and BG's are hosted on.
Monday, June 3, 2013
the Alliance was not attacking the Horde
Let us contitinue our pointless finger-pointing, because it amuses me so.
1) And yet saying "you killed hundred of us, we're just going to sit over here now" is exactly what's going to happen at the end of patch 5.4, which irritates me to no end. Addressing your point, however, the Alliance was not attacking the Horde at the moment they began cutting down trees in Ashenvale. The only Alliance settlement on Kalimdor at that time was Theramoe to buy cheap wow accounts, and I am pretty sure the orcs had not discovered it yet. Also, Night Elves started killing off the orcs only after the orcs began chopping down Ancients for wood - you know, living, talking, sentient tree protectors that night elves venerate as holy?
2) Nice try, but no cigar. Being a worgen I can tell you Genn Greymane seceded from the Lordaeron Alliance many years before the Plague happened due to not agreeing to shoulder the burden of maintaining the concentration camps immediately after the Second War. As for "there wasn't a reason" - truly, when there is a plague rampaging outside you don't want any infected in your sanctuary.
3) No, I do not mind at all. See "Ashenvale, continued deforestation of" and "Gulch, Warsong". Oh, and Silverwing Refuge is still burning, by the way. I loathe to resort to finger-pointing because it degrades the discussion to the general level of "you did it first!" "no, YOU did!", but in this particular case Horde was clearly the agressor if you check the timeline.
4) Nu-uh. Check your history. It was not demons who made orcs drink demon blood, it was Gul'dan the orc warlock who proposed the idea before the council of tribal chiefs - and they all agreed. Used as puppets? where to sell wow accounts ?All these blood drinking shenanigans may have been orchestrated by Gul'dan and his cronies, but they did it as a bid for power and influence among the orcs in the first place. Being, you know, orcs themselves.
And then yes, the Dark Portal happened. The Horde spilled out of it and put to sword, axe and torch the unsuspecting human kingdoms and scarred the land into a barren wasteland that has not healed up to this very day... ah, sorry, I forgot. Misunderstood. So it's totally fine, really. Have another genocidal campaign against the Alliance.
5) Oh, the internment camps. My second favourite topic after Taurajo. Mind you, at that point Terenas had two options: either let the surviving orcs live or herd them into a hole in the wall and fire cannons until the screaming stopped. Genn Greymane voted for the second option and (see above) seceded from the Alliance when Terenas Menethil adamantly refused to kill the demonic invaders from the other world and showed them mercy he would never see from them had it been they who won.
Were you saying this decision wasn't justified? Why yes, I certainly am inclined to agree with you on this particular point.
1) And yet saying "you killed hundred of us, we're just going to sit over here now" is exactly what's going to happen at the end of patch 5.4, which irritates me to no end. Addressing your point, however, the Alliance was not attacking the Horde at the moment they began cutting down trees in Ashenvale. The only Alliance settlement on Kalimdor at that time was Theramoe to buy cheap wow accounts, and I am pretty sure the orcs had not discovered it yet. Also, Night Elves started killing off the orcs only after the orcs began chopping down Ancients for wood - you know, living, talking, sentient tree protectors that night elves venerate as holy?
2) Nice try, but no cigar. Being a worgen I can tell you Genn Greymane seceded from the Lordaeron Alliance many years before the Plague happened due to not agreeing to shoulder the burden of maintaining the concentration camps immediately after the Second War. As for "there wasn't a reason" - truly, when there is a plague rampaging outside you don't want any infected in your sanctuary.
3) No, I do not mind at all. See "Ashenvale, continued deforestation of" and "Gulch, Warsong". Oh, and Silverwing Refuge is still burning, by the way. I loathe to resort to finger-pointing because it degrades the discussion to the general level of "you did it first!" "no, YOU did!", but in this particular case Horde was clearly the agressor if you check the timeline.
4) Nu-uh. Check your history. It was not demons who made orcs drink demon blood, it was Gul'dan the orc warlock who proposed the idea before the council of tribal chiefs - and they all agreed. Used as puppets? where to sell wow accounts ?All these blood drinking shenanigans may have been orchestrated by Gul'dan and his cronies, but they did it as a bid for power and influence among the orcs in the first place. Being, you know, orcs themselves.
And then yes, the Dark Portal happened. The Horde spilled out of it and put to sword, axe and torch the unsuspecting human kingdoms and scarred the land into a barren wasteland that has not healed up to this very day... ah, sorry, I forgot. Misunderstood. So it's totally fine, really. Have another genocidal campaign against the Alliance.
5) Oh, the internment camps. My second favourite topic after Taurajo. Mind you, at that point Terenas had two options: either let the surviving orcs live or herd them into a hole in the wall and fire cannons until the screaming stopped. Genn Greymane voted for the second option and (see above) seceded from the Alliance when Terenas Menethil adamantly refused to kill the demonic invaders from the other world and showed them mercy he would never see from them had it been they who won.
Were you saying this decision wasn't justified? Why yes, I certainly am inclined to agree with you on this particular point.
Subscribe to:
Posts (Atom)