I choked down a lot of PvP in Burning Crusade. I'll never step foot
in another Battleground. There really is nothing that Blizzard could do
to change my mind about it. I figure players like me -- who will not
PvP at all, ever, no matter what -- probably make up a vanishingly small
percentage of WoW players, though... a low single digit percentage,
most likely. Thus, for all those people who live in the BGs or who just
like to buy wow gold
dabble, I really hope these changes in 5.3 are making it more fun for
you. More fun means more people signing on, and I benefit from that
even if the PvP changes themselves mean nothing to me.
Personally
I have started going back to raiding on my Survival Hunter. I don't pvp
with him. My PvP character is my Frost DK and I'm getting more then a
little tired of playing cat and mouse till the 2's match ends up coming
to a draw versus mages, warlocks, hunters, holy pallies, resto druids,
resto shamans, etc. Frost DK is in a bad spot as is most of the other
melee classes. All the caster classes now have kiting abilities and we
can't catch em. Its irritating. I'm not the type to rage because I
couldn't win a match but getting more then sell wow accounts
tired of the whole class is greater then skill idea. So I may put my DK
out in the sun till he ripens enough for pvp to be enjoyable again.
Part
of the legendary in MoP had 2 BG's - I'v tried them several times - and
it just strengthen my oppinion that PvP is wher all the nasty, rude,
intolerant 12-year old people in Wow gather! :( No teamwork, no
explanation - just be as bad as you can and if you write anything in
chats, is is insults... No, I don't PvP and legendary wil never be
mine...
Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts
Monday, June 24, 2013
Wednesday, June 19, 2013
I've always been cash poor in-game
I've had the game for 6 years. I'm a shaman and therefor back in the day I had wolf travel form, while my husband ran around as an undead. I was always faster then him. Then the day of the mounts came to be. He saved and bought his right away, while I being gold poor was content running a little behind him in wolf form. Well he couldn't take it so he bought gold. It's something we regret to get wow accounts this day. not because anything bad could happen but because we now know where it came from and blizzards stance on it. Sorry Bliz.
I've always been cash poor in-game, but never. Reasons why never, because the way they get the gold #1, I hate that shiz, & the low down scum that do it. Plus I feel bad for the victims. Second, I don't want to sell wow accounts lose my account by being banned and/or stolen. Third, I don't want a skanky virus from even just looking at one of their sites. None of it is worth it.
Now finally after a few years of playing with the help of a suggested add-on WoW Insider toted & the Mobile Auction House, I've finally slapped myself into using the AH seriously, where before I would just vend everything. Now I can't wait to find BoE gear & other mats that I can't use so I can drop them in the AH. I doubt I'll get super rich now, but maybe I'll make it to middle-class.
I started playing about 4 months after the original game was released. Back then, getting any significant amount of gold was a real pain, and I didn't really know much about any of the easier ways to get best wow gold it in game. So, I bought 1k gold for...I think it was like $40 or something ridiculous back then. That was the only time I ever did it because I used that as starting capitol and have been making my own gold ever since. I can't really say I regret doing it, per se, don't lose sleep over it or anything. But I'm not particularly proud of it either. I guess it just is what it is. I am definitely against doing it now for a number of reasons, the most important of which is because it's just plain wrong.
I've always been cash poor in-game, but never. Reasons why never, because the way they get the gold #1, I hate that shiz, & the low down scum that do it. Plus I feel bad for the victims. Second, I don't want to sell wow accounts lose my account by being banned and/or stolen. Third, I don't want a skanky virus from even just looking at one of their sites. None of it is worth it.
Now finally after a few years of playing with the help of a suggested add-on WoW Insider toted & the Mobile Auction House, I've finally slapped myself into using the AH seriously, where before I would just vend everything. Now I can't wait to find BoE gear & other mats that I can't use so I can drop them in the AH. I doubt I'll get super rich now, but maybe I'll make it to middle-class.
I started playing about 4 months after the original game was released. Back then, getting any significant amount of gold was a real pain, and I didn't really know much about any of the easier ways to get best wow gold it in game. So, I bought 1k gold for...I think it was like $40 or something ridiculous back then. That was the only time I ever did it because I used that as starting capitol and have been making my own gold ever since. I can't really say I regret doing it, per se, don't lose sleep over it or anything. But I'm not particularly proud of it either. I guess it just is what it is. I am definitely against doing it now for a number of reasons, the most important of which is because it's just plain wrong.
Tuesday, June 18, 2013
Interesting article
Interesting article. I transferred to a PVP-realm during the lull of Cataclysm mostly because it was an RPPVP realm (the only high pop, decently balanced RP realm in my zone) and I wanted all my world of warcraft accounts options open to me, or so I thought anyway. And it was all well and good during the lull, I didn't get ganked much, sometimes players attacked me while I was just minding my own business and I defended myself successfully. I had some nice moments of meeting enemy players and interacting with them without violence - we both had the option to attack, but neither of us did, and I liked that. So I dug in on my new server, I leveled alts - lots of alts - and tried to find a guild and made myself at home. And then Mists came, and the whole server changed.
Now, I know, I done did messed up - I should have taken the lull into account, I should have done a better job of trying to predict my feelings on cheap wow gold gankers and griefers, I shouldn't have leveled alts until I was absolutely sure I was sticking with the realm. It's not a black-and-white thing, but I am definitely closer to "care bear" than "ruthless gladiator", I should have known that.
So the truth is, as it stands today, I went PVP and I would *absolutely* go back. If I could. But 7 high level alts (all with maxed out professions and rare recipes) is a lot to pay for transfer for someone on financial aid, so I'm pretty much stuck where I am and that blows. This isn't a QQ rant - much like in real life I'm a "if life gives you lemons, pour sugar on it until you can't taste the lemon anymore" type of person so I'm making it work - I'm just saying, some of us on PVP servers are there against our current will. We made our beds and have to lie in them, uncomfortable though they might be safe wow gold. So while I try not to whine in /General, I definitely understand those that do and have zero sympathy for the PVP players who whine about the whining. That is the reaction they're after, as made very evident by the article above, and until server transfers are free (ie: never) the "like it or GTFO" crowd is just going to have to accept whining as the natural fruit of their labors. The bitter, whiny, lemon-y fruit.
Wrapping up, I promise. ;) I just want to add that, on the subject of making it work, there are ways to minimize the pains of being on a PVP realm, if you like me are stuck on one. Leveling with a buddy gives you the two-against-one advantage (have taken out higher level players this way with some satisfaction and absolutely zero shame), and also lets you level faster. The sooner you're max level, the sooner you're atleast close to the top of the food chain. Slap on some PVP gear and you can usually atleast make a tactical retreat successfully ("running away" has such a negative ring to it). Also really helps to know where your safe-zones are - I've gotten a LOT of milage out my Tillers farm as a safe haven, to the point where I've made it my mission to get mailboxes there on all my toons (as all my toons have farms) so I can do my mail-shuffling in peace while staying in Halfhill. And, if you ask nicely and in a non-whiny way in /General, usually you can rally the troops to clear out an area of gankers if you really want to quest there. Otherwise, just hop into a dungeon or move somewhere else until the coast is clear.
Now, I know, I done did messed up - I should have taken the lull into account, I should have done a better job of trying to predict my feelings on cheap wow gold gankers and griefers, I shouldn't have leveled alts until I was absolutely sure I was sticking with the realm. It's not a black-and-white thing, but I am definitely closer to "care bear" than "ruthless gladiator", I should have known that.
So the truth is, as it stands today, I went PVP and I would *absolutely* go back. If I could. But 7 high level alts (all with maxed out professions and rare recipes) is a lot to pay for transfer for someone on financial aid, so I'm pretty much stuck where I am and that blows. This isn't a QQ rant - much like in real life I'm a "if life gives you lemons, pour sugar on it until you can't taste the lemon anymore" type of person so I'm making it work - I'm just saying, some of us on PVP servers are there against our current will. We made our beds and have to lie in them, uncomfortable though they might be safe wow gold. So while I try not to whine in /General, I definitely understand those that do and have zero sympathy for the PVP players who whine about the whining. That is the reaction they're after, as made very evident by the article above, and until server transfers are free (ie: never) the "like it or GTFO" crowd is just going to have to accept whining as the natural fruit of their labors. The bitter, whiny, lemon-y fruit.
Wrapping up, I promise. ;) I just want to add that, on the subject of making it work, there are ways to minimize the pains of being on a PVP realm, if you like me are stuck on one. Leveling with a buddy gives you the two-against-one advantage (have taken out higher level players this way with some satisfaction and absolutely zero shame), and also lets you level faster. The sooner you're max level, the sooner you're atleast close to the top of the food chain. Slap on some PVP gear and you can usually atleast make a tactical retreat successfully ("running away" has such a negative ring to it). Also really helps to know where your safe-zones are - I've gotten a LOT of milage out my Tillers farm as a safe haven, to the point where I've made it my mission to get mailboxes there on all my toons (as all my toons have farms) so I can do my mail-shuffling in peace while staying in Halfhill. And, if you ask nicely and in a non-whiny way in /General, usually you can rally the troops to clear out an area of gankers if you really want to quest there. Otherwise, just hop into a dungeon or move somewhere else until the coast is clear.
Saturday, June 15, 2013
What are you actually looking for?
What are you actually looking for? The only questionable thing about this setup, is that it has to be ok for the whole raid team to have one pretty much. Other than that it's not that different.
There wasn't exceptional skill involved in the other ones... it's been #1 be in an applicable raid team, #2 be the favorite of everyone/be more skilled than the rest of your team(though first part counts for more)/be the right class for cheap wow accounts the right time. The extra quests were more just like fun mini games tbh.
I have to ask though are you caught up? There are actual encounters to do in the latest installment.
Also, you know there's an actual weapon at the end of all this right? it's not just goofy gems and stuff.
Also... almost all of the actual time spent on previous legionaries has been ... raiding you were going to do anyways... hoping the RNG favors you...
We're preping for the next great apocalypse heading towards azeroth with the last of the black dragons... how much more epic of a story do you need? Slowly grinding thru the 'Shadows of the Empire' portion of the show, headed for my Legendary Meta… 6 of 20 so far; I just have a hard time grinding thru the LFR regular-like, and not playing at all for safe wow gold about a month or so is not helping any…!
REALLY hoping this whole thing is going somewhere, and after seeing the buff to Fangs of the Father on the PTR notes, hoping it all might lead to Wrathion giving my old daggers a fresh makeover… Come on relevant items for another tier or two
There wasn't exceptional skill involved in the other ones... it's been #1 be in an applicable raid team, #2 be the favorite of everyone/be more skilled than the rest of your team(though first part counts for more)/be the right class for cheap wow accounts the right time. The extra quests were more just like fun mini games tbh.
I have to ask though are you caught up? There are actual encounters to do in the latest installment.
Also, you know there's an actual weapon at the end of all this right? it's not just goofy gems and stuff.
Also... almost all of the actual time spent on previous legionaries has been ... raiding you were going to do anyways... hoping the RNG favors you...
We're preping for the next great apocalypse heading towards azeroth with the last of the black dragons... how much more epic of a story do you need? Slowly grinding thru the 'Shadows of the Empire' portion of the show, headed for my Legendary Meta… 6 of 20 so far; I just have a hard time grinding thru the LFR regular-like, and not playing at all for safe wow gold about a month or so is not helping any…!
REALLY hoping this whole thing is going somewhere, and after seeing the buff to Fangs of the Father on the PTR notes, hoping it all might lead to Wrathion giving my old daggers a fresh makeover… Come on relevant items for another tier or two
Thursday, June 13, 2013
Stromgarde fell apart after the Scourge
No, Stromgarde fell apart after the Scourge had finished with Lordaeron. We throw it in the bucket with all the other ruined kingdoms because its a, you know, ruined kingdom. I'm not sure what border regulations have to do with things, since I doubt any formalization of territory means much when none of the kingdoms that made them have functioning governments.
Stormwind is the story of survivors who rebuilt -- Stromgarde is the story of survivors who uh, didn't survive. The only known surviving lore figure from Stromgarde is the guy who abandoned his people to go to buy wow accounts Outland. There's no Lothar, no Varian, no Bolvar, or anything to make the story compelling -- all Stromgarde has going for it is fanwank about Lordaeron.
And Stormwind pays a lot of service to the last of the Arathi -- they built a giant statue of him near Blackrock Mountain. Lothar is more a Stormwind figure than a Stromgarde figure, so I don't really see fast wow gold that as a compelling reason to go back there. Stromgarde isn't the survivor's story -- it's not really any kind of a human story. Lordaeron's last human hero was Arthas, and from there on out, Lordaeron wasn't a human story anymore.
I'm sorry. The Forsaken, being, you know, former humans, have all of those same ties to the place. In fact, one of the Forsaken is Stromgarde's crown prince.
The Alliance hasn't interacted with Stromgarde since WC2, whereas the Horde, through the Forsaken, have been playing an evolving Lordaeron plotline since the beginning of WoW.
It's not human anymore -- none of Lordaeron is. The faster the Alliance realizes this, the happier they'll be. It's the same way the Orcs shouldn't consider the Swamp of Sorrows to be an Orcish landmark worthy of development (even though it was where most of the First War, and major orcish events, took place). It's dead and gone.
Stormwind is the story of survivors who rebuilt -- Stromgarde is the story of survivors who uh, didn't survive. The only known surviving lore figure from Stromgarde is the guy who abandoned his people to go to buy wow accounts Outland. There's no Lothar, no Varian, no Bolvar, or anything to make the story compelling -- all Stromgarde has going for it is fanwank about Lordaeron.
And Stormwind pays a lot of service to the last of the Arathi -- they built a giant statue of him near Blackrock Mountain. Lothar is more a Stormwind figure than a Stromgarde figure, so I don't really see fast wow gold that as a compelling reason to go back there. Stromgarde isn't the survivor's story -- it's not really any kind of a human story. Lordaeron's last human hero was Arthas, and from there on out, Lordaeron wasn't a human story anymore.
I'm sorry. The Forsaken, being, you know, former humans, have all of those same ties to the place. In fact, one of the Forsaken is Stromgarde's crown prince.
The Alliance hasn't interacted with Stromgarde since WC2, whereas the Horde, through the Forsaken, have been playing an evolving Lordaeron plotline since the beginning of WoW.
It's not human anymore -- none of Lordaeron is. The faster the Alliance realizes this, the happier they'll be. It's the same way the Orcs shouldn't consider the Swamp of Sorrows to be an Orcish landmark worthy of development (even though it was where most of the First War, and major orcish events, took place). It's dead and gone.
Thursday, May 30, 2013
A beginner's guide to WoW's gathering professions
As soon as your character hits level 5, it's time to pick up a
profession -- or two or three! Each character you have can take two
primary professions -- herbalism, mining, skinning, alchemy,
blacksmithing, enchanting, engineering, leatherworking, tailoring,
jewelcrafting, or inscription -- as well as however many secondary
professions -- cooking, fishing, first aid, and archaeology -- they
want. Primary professions are typically categorized as "gathering"
professions -- herbalism, mining, and skinning -- that allow you to
collect materials and "crafting" professions -- alchemy, blacksmithing,
enchanting, engineering, leather working, tailoring, jewel crafting, and
inscription -- that allow you to create items.
When choosing a primary profession, it's good to pick two that work well together: say, a crafting skill that uses the items you collect with a gathering skill. This means herbalism is typically paired with alchemy or inscription; mining is typically paired with blacksmithing, jewelcrafting, or engineering; skinning is usually paired with leatherworking; and enchanting and tailoring can be paired with anything (though often players will pair them together and use goods created by tailoring to level their enchanting). But if you aren't terribly interested in crafting or just want to give your character a leg up with money-making, you could pick up a pair of gathering professions and take whatever you gather while you're leveling to sell wow accounts to crafters on the auction house. As to secondary professions, since you're not limited on the number you can take, you can really grab as many as interest you.
Not sure where to start with all these choices? We'll walk you through it.
Whatever profession you take, you'll start with a skill level of 1, which you increase up to 600 as you level up and use the skill. Apprentice skill (which you can train at level 5) covers skill levels 1-75, journeyman (level 10) covers skill levels up to 150, expert (level 20) covers skill levels up to 225, artisan (level 35) covers skill levels up to 300, master (level 50) covers skill levels up to 375, grand master (level 65) covers skill levels up to 450, illustrious (level 75) covers skill levels up to 525, and zen master (level 80) covers skill levels up to 600. To train in each skill level, you need to buy wow gold be both the right character level and have a certain amount of skill. Further, to harvest higher level materials or craft higher level items, you'll need a higher skill level -- in short, this means you'll probably want to work on advancing your professions while you level up.
But just which professions should you choose? There are good reasons to pick all of them, which can make picking the right profession for your new character a challenge. Today we're going to walk you through WoW's professions, explaining what they do and why you might want to take them. There's a lot of world of warcraft accounts ground to cover, so today we'll start by talking the game's three gathering professions: herbalism, mining, and skinning.
When choosing a primary profession, it's good to pick two that work well together: say, a crafting skill that uses the items you collect with a gathering skill. This means herbalism is typically paired with alchemy or inscription; mining is typically paired with blacksmithing, jewelcrafting, or engineering; skinning is usually paired with leatherworking; and enchanting and tailoring can be paired with anything (though often players will pair them together and use goods created by tailoring to level their enchanting). But if you aren't terribly interested in crafting or just want to give your character a leg up with money-making, you could pick up a pair of gathering professions and take whatever you gather while you're leveling to sell wow accounts to crafters on the auction house. As to secondary professions, since you're not limited on the number you can take, you can really grab as many as interest you.
Not sure where to start with all these choices? We'll walk you through it.
Whatever profession you take, you'll start with a skill level of 1, which you increase up to 600 as you level up and use the skill. Apprentice skill (which you can train at level 5) covers skill levels 1-75, journeyman (level 10) covers skill levels up to 150, expert (level 20) covers skill levels up to 225, artisan (level 35) covers skill levels up to 300, master (level 50) covers skill levels up to 375, grand master (level 65) covers skill levels up to 450, illustrious (level 75) covers skill levels up to 525, and zen master (level 80) covers skill levels up to 600. To train in each skill level, you need to buy wow gold be both the right character level and have a certain amount of skill. Further, to harvest higher level materials or craft higher level items, you'll need a higher skill level -- in short, this means you'll probably want to work on advancing your professions while you level up.
But just which professions should you choose? There are good reasons to pick all of them, which can make picking the right profession for your new character a challenge. Today we're going to walk you through WoW's professions, explaining what they do and why you might want to take them. There's a lot of world of warcraft accounts ground to cover, so today we'll start by talking the game's three gathering professions: herbalism, mining, and skinning.
How Long Have You Played WOW
Well, it seems there is some unknown number of "core" players who have been sticking around since the earliest years, then there is this larger group that comes and goes in waves (often associated with new Raids, but also the try-and-drop types), and then there is the biggest group of subs, those based in China.
The Chinese numbers will continue to drop until the next Expac, simply because NetEase has stopped advertising this expansion (according to their own quarterly report, it seems games have a very limited shelf-life over there). The "waves" group will continue to decline as Blizzard has predicted, and the old-timer group will largely stay put.
We do know from Blizzard that the majority of WoW subs are located in China now, so that means a minimum of four million and one Chinese players. Beyond that, who knows what the actual number distribution is.
Chances are, a site like WI is attracting zero people in China, several hundred old-timers and a smattering of wave players who have discovered this site.
. . . Or people just lied in the survey and this is all a big circle jerk. Still more engaging than dailies, though!
Since someone else mentioned it, I started playing warcraft with the original game. Then WC2, and the expansion pack, which I beat on buying wow accounts horde side. But the alliance side, I just couldn't make any headway at the beginning of the last mission, which I think was where you actually destroy the portal itself. WC3 felt like a rehash of a better game and I wound up cheating through the last few missions. I don't remember if I even finished Frozen Throne.
For WoW itself, I tried the game either right before or right after Wrath launched and found it way too grindy, with way too little direction on what you were supposed to do. I wound up giving up with a 30ish warlock one because of the annoying boar spleen quests, but also because the friend that was getting me to play wouldn't actually play on a same level fast wow gold character. I came back soon after Cata launched because I wanted something to "do." I also had a coworker that was wanting me to be a paladin healer for his t11 raid group. That guild kind of fell apart, so I never got to pally heal, but my Mage seems okay with that.
The Chinese numbers will continue to drop until the next Expac, simply because NetEase has stopped advertising this expansion (according to their own quarterly report, it seems games have a very limited shelf-life over there). The "waves" group will continue to decline as Blizzard has predicted, and the old-timer group will largely stay put.
We do know from Blizzard that the majority of WoW subs are located in China now, so that means a minimum of four million and one Chinese players. Beyond that, who knows what the actual number distribution is.
Chances are, a site like WI is attracting zero people in China, several hundred old-timers and a smattering of wave players who have discovered this site.
. . . Or people just lied in the survey and this is all a big circle jerk. Still more engaging than dailies, though!
Since someone else mentioned it, I started playing warcraft with the original game. Then WC2, and the expansion pack, which I beat on buying wow accounts horde side. But the alliance side, I just couldn't make any headway at the beginning of the last mission, which I think was where you actually destroy the portal itself. WC3 felt like a rehash of a better game and I wound up cheating through the last few missions. I don't remember if I even finished Frozen Throne.
For WoW itself, I tried the game either right before or right after Wrath launched and found it way too grindy, with way too little direction on what you were supposed to do. I wound up giving up with a 30ish warlock one because of the annoying boar spleen quests, but also because the friend that was getting me to play wouldn't actually play on a same level fast wow gold character. I came back soon after Cata launched because I wanted something to "do." I also had a coworker that was wanting me to be a paladin healer for his t11 raid group. That guild kind of fell apart, so I never got to pally heal, but my Mage seems okay with that.
Subscribe to:
Posts (Atom)